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Re: What a freaking idiot! | ||
Posted By: Soapstone | Date: 7/29/01 7:30 p.m. | |
In Response To: What a freaking idiot! (BriM) I agree with you, but it's very hard to make a fun level with good gameplay elements also have realistic functionality and practicality. Maps tend to lean more on the fun, good-gameplay side than on realism. This is because it's far, far easier to make a fun map than a realistic map, and also because gameplay tends to be a higher priority than realism. Furthermore, the limits of the Marathon engine make it impossible to achieve very high degrees of realism, so one might as well focus on gameplay. |
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Replies: |
What a freaking idiot! | BriM | 7/29/01 7:01 p.m. | |
Re: What a freaking idiot! | Soapstone | 7/29/01 7:30 p.m. | |
Re: What a freaking idiot! | Mark Levin | 7/29/01 8:49 p.m. | |
Re: What a freaking idiot! | Claude Errera | 7/30/01 9:07 a.m. | |
Re: What a freaking idiot! | Mark Levin | 7/30/01 10:55 a.m. | |
Re: What a freaking idiot! | Forrest of B.org | 7/30/01 3:01 p.m. |
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