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Re: What a freaking idiot!
Posted By: SoapstoneDate: 7/29/01 7:30 p.m.

In Response To: What a freaking idiot! (BriM)

I agree with you, but it's very hard to make a fun level with good gameplay elements also have realistic functionality and practicality. Maps tend to lean more on the fun, good-gameplay side than on realism. This is because it's far, far easier to make a fun map than a realistic map, and also because gameplay tends to be a higher priority than realism. Furthermore, the limits of the Marathon engine make it impossible to achieve very high degrees of realism, so one might as well focus on gameplay.

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Pre-2004 Posts

Replies:

What a freaking idiot!BriM 7/29/01 7:01 p.m.
     Re: What a freaking idiot!Soapstone 7/29/01 7:30 p.m.
           Re: What a freaking idiot!Mark Levin 7/29/01 8:49 p.m.
                 Re: What a freaking idiot!Claude Errera 7/30/01 9:07 a.m.
                       Re: What a freaking idiot!Mark Levin 7/30/01 10:55 a.m.
           Re: What a freaking idiot!Forrest of B.org 7/30/01 3:01 p.m.



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