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weapons patch (and more)
Posted By: tcmDate: 5/5/03 1:02 p.m.

hey all. i'm in the middle of building a marathon weapons/aliens patch for quake 1. i'm not just making the marathon/2/oo weapons, though - i'm also including evil, red, and rubicon weapons (just dramatically different ones, not like 3 different kinds of pistols). i'm also adding some variety - picking up the pentagram of protection (invincibility) now turns the player into a devlin/thing from red. so on and so forth. anyhoo, what are the ammo/clip capacities for the guns? i don't remember them all. and for the energy weapons, which don't have a counter, how many shots can you make?

thanks.

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Replies:

weapons patch (and more)tcm 5/5/03 1:02 p.m.
     Re: weapons patch (and more)darakat 5/5/03 1:48 p.m.
           Re: weapons patch (and more)tcm 5/5/03 7:42 p.m.
                 Re: weapons patch (and more)darakat 5/5/03 10:20 p.m.
     Re: weapons patch (and more)Scifiteki 5/5/03 10:46 p.m.



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