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Moon Texturing in 16- bit
Posted By: Graham CullDate: 5/1/03 5:43 a.m.

In Response To: Re: Volunteers: Naw Man He's Close (Alfred Mordeir)

I'll say why: the Moon landscape looks like a** when used in the ways it would be in this level. At 256 colors (like in Forge) it looks fine, but when you go up to Thousands or Millions, it becomes obvious that it was never intended for use in large overhead areas. What happens is that there's a visible line in the sky marking where the 16- bit texture wraps around. AAaaaaargh!

: another thing to note, is that we are NOT crash landed on Y'oal. Strangely
: enough, the (Moon) landscape was the only landscape not altered for M?,
: but I guess there was not point since they never reused it.

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Replies:

Volunteers: Naw Man He's CloseMark Levin 11/22/01 10:43 a.m.
     Re: Volunteers: Naw Man He's CloseHamish Sinclair 11/22/01 12:10 p.m.
     Re: Volunteers: Naw Man He's CloseIlium Rise 11/22/01 1:11 p.m.
           Re: Volunteers: Naw Man He's CloseSNoblitt 11/22/01 2:33 p.m.
     Re: Volunteers: Naw Man He's CloseAlfred Mordeir 11/23/01 6:07 a.m.



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