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Pushing the Story Envolope
Posted By: agent shemDate: 4/14/03 2:34 a.m.

Hey all,

I've been recovering from a six-month long burst of creativity in story-writing ideas for games. Now that I'm able to make some sense of the random notes I've been taking, I'm trying to figure out how to put non-player characters into a Marathon scenario in a meaningful way.

The idea comes from graphic novels, where visual action is combined with depth of relationships. The Crow, for example, is about a kick-ass zombie superhero who totes around a small arsenal, but he has loves and emotions.

Could one put this into Marathon? I think so, becuse the terminal screens are very graphic-novel-ish. But I'm really not sure how to implement this stylishly. Any thoughts? I would really like to pump some freshness into Marathon, and I think a human side to the violence would be just the thing.

Sam

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Replies:

Pushing the Story Envolopeagent shem 4/14/03 2:34 a.m.
     Re: Pushing the Story EnvolopeRogue 4/14/03 2:54 a.m.
           Re: Pushing the Story EnvolopeJohannes Gunnar 4/14/03 2:56 a.m.
                 Re: Pushing the Story EnvolopeTru7h 4/14/03 3:57 a.m.
                       Re: Pushing the Story EnvolopeVaxuum BOB 4/15/03 5:23 a.m.
                             Re: Pushing the Story EnvolopeAgent Shem 4/15/03 6:01 a.m.
           Re: Pushing the Story EnvolopeTodd 4/14/03 3:50 a.m.
                 Re: Pushing the Story EnvolopePhil 4/14/03 8:10 a.m.
     Re: Pushing the Story EnvolopeSteve Levinson 4/14/03 4:23 a.m.
           Re: Pushing the Story Envolopegoran 4/14/03 9:58 a.m.
     Re: Pushing the Story Envolopegoran 4/14/03 9:42 a.m.
           Re: Pushing the Story EnvolopeAgent Shem 4/15/03 6:09 a.m.



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