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Landscape Texture Problems | ||
Posted By: James Smith | Date: 3/21/03 4:56 a.m. | |
Hello there, again! As you may know if you've read my earlier post, (Scenery Objects--HELP HELP HELP!) I'm working on a game using the Aleph One engine named Cyber Aug. So, here's my question, this time around: Aug uses a LOT of textures, in the first texture collection (Water) nearly 100 of them, and while there are no problems there, I do have a major problem in that Forge won't display the landscape texture in the list! I used Hakvil to add lots of new textures, and maybe they overwrite it or something. The weird thing, is that I'm pretty sure third-party scenarios like Tempus Irae use just as many textures as I'm using, but their landscape picts must work. Does anyone have any idea of how this could be fixed, or in other words, dealt with? Thanks a ton! James |
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Replies: |
Landscape Texture Problems | James Smith | 3/21/03 4:56 a.m. | |
Re: Landscape Texture Problems | Johannes Gunnar | 3/21/03 6:55 a.m. | |
Re: Landscape Texture Problems | Simon Dupuis | 3/21/03 8:58 a.m. | |
Re: Landscape Texture Problems | Simon Dupuis | 3/21/03 9:08 a.m. | |
Re: Landscape Texture Problems | Johannes Gunnar | 3/21/03 4:17 p.m. | |
Re: Landscape Texture Problems | James Smith | 3/21/03 7:42 p.m. | |
Re: Landscape Texture Problems | Todd | 3/21/03 9:40 p.m. | |
Re: Landscape Texture Problems | Johannes Gunnar | 3/23/03 3:08 a.m. | |
Re: Landscape Texture Problems | goran | 3/22/03 12:04 p.m. | |
Re: Landscape Texture Problems | Johannes Gunnar | 3/23/03 6:59 a.m. |
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