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Re: Guh.
Posted By: Andrew NagyDate: 7/13/01 5:13 a.m.

In Response To: Re: Guh. (Son of Grd'nl)

: The current version of Aleph One SDL fro Windows will run Infinity almost
: flawlessly (although you won't get to see any fading effects, just like M2
: on AO, and OpenGL doesn't work with terminals). The only problems that
: I've had with AO and Marathon2 was regarding missles; there's a bug that
: makes them arc to the right when they're fired.

I think the bug is that when writing the Win95 code, Ian somehow removed the restriction that players can't fire homing projectiles, either accidentally or not realizing that the default physics model said that SPNKRs should home.

: Rubicon will need some converting done before it can be played on AO. The
: Rubicon team is not going to work on this, so you'll have to wait until
: Orbital Arm gets around to it.

It's also possible to do the conversion yourself, if you have a Macintosh.

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Pre-2004 Posts

Replies:

Guh.Some guy 7/8/01 6:00 p.m.
     Re: Guh.Aben Zin 7/9/01 12:12 a.m.
           Re: Guh.Son of Grd'nl 7/9/01 5:46 a.m.
                 Re: Guh.strykerwolf 7/9/01 1:07 p.m.
                 Re: Guh.Andrew Nagy 7/13/01 5:13 a.m.
                 Re: Guh.Alexander S7range 7/14/01 2:30 p.m.



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