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More Phfortrany stuff!
Posted By: ScifitekiDate: 10/30/02 2:53 a.m.

Just in case you missed it...

Along with the blinding release of a new, apparently kick-ass version of Aleph for OSX, (which means little to me, since I don't have it), there was also a very quiet updating of the Phfortran codes. Here's the new stuff...

- Supressed the need for the 'Pfhortran Language Definition'. (Loren Petrich)
- Added direct Light & Platform Control. (tiennou)
- Added ability to play a sound. (tiennou)
- Added player control without the keyboard. (tiennou)
- Added remove item/weapon instruction. (tiennou)
- Fixed a bug in Monster_New. Now works if another monster using the same shapes is presnet on the level. (tiennou)
- Added "not" operand. Returns the boolean opposite of a value. (tiennou)
- Added ablility to start a fade. (tiennou)
- Added procedures light_activated & platform_activated.
Used when a light or a platform changes state anywhere in the level. (tiennou)
- Added fog presence toggle (tiennou/Loren)
- Added instruction returning the current player poly. (tiennou)
- Added more monster funcs for Mode, Action & Vitality. (tiennou)

Yup, all that groovy stuff. Use this now, and you'll never need to use a silly platform trick again. Very, very cool.

Just in case you don't know where all this grooviness is, it's on the source.borg page, under the "Content Creation" link.

Service With A Smile: ),
Scifiteki

Source.borg... Now with twice as much phat!


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Replies:

More Phfortrany stuff!Scifiteki 10/30/02 2:53 a.m.
     thank you phfor inphforming us! *NM*millionmice 10/30/02 2:03 p.m.
     Re: More Phfortrany stuff!Tru7h 10/30/02 3:19 p.m.
     Re: More Phfortrany stuff!goran 10/31/02 1:29 a.m.



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