: The southwest corner holds the key to the end of the level. In here, past
: some tough monsters, are a pair of towers with switches at the top. Push
: both of these and report back to any terminal for beamout. Be careful when
: climbing around the south tower; it's possible to jump out of the
: second-floor window and into the courtyard below, dropping you into one of
: the very few suicide traps in the game.
ummmm, if u have a rocket launcher, you can get out of that cortyard thing, only on 2x health though, i'v done it on tc