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What makes a scenery object solid?
Posted By: ErnieDate: 9/8/02 2:20 p.m.

I'm curious, what makes a specific scenery object solid (i.e: you can't simply walk through it)?

While editing much of Rubicons scenery, I've found that some allow this, while others don't. How can I modify a specific scenery slot to be flaged as impassable? I haven't found a way to do it with Anvil, hakvil, Forge, or otherwise.

Any suggustions?
-Ernie

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Replies:

What makes a scenery object solid?Ernie 9/8/02 2:20 p.m.
     Re: What makes a scenery object solid?•M 9/8/02 4:00 p.m.
           Re: What makes a scenery object solid?Mark Levin 9/8/02 8:26 p.m.
     Re: What makes a scenery object solid?C Lund 9/12/02 3:14 p.m.



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