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Max Payne Textures for M1A1 | ||
Posted By: REB | Date: 7/28/02 3:06 p.m. | |
It's a love-it-or-have-it addon that really changes M1A1's experience and comes come in two flavors, 128 x 128 and 256 x 256. Both packages can be used either on the Mac or SDL version of Aleph One. Thanks to Claude for putting them up even though he was busy with more important things and Orbital Arm's Tophet for betatesting. Here's a screenshot. |
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Replies: |
Max Payne Textures for M1A1 | REB | 7/28/02 3:06 p.m. | |
Re: Max Payne Textures for M1A1 | Agent Shem | 7/29/02 8:01 a.m. | |
Re: Max Payne Textures for M1A1 | Johannes Gunnar | 7/29/02 8:14 a.m. | |
Re: PiDA1 | Steve Levinson | 7/29/02 8:19 a.m. | |
Re: PiDA1 | Simon Dupuis | 7/29/02 8:58 a.m. | |
Re: PiDA1 | Andrew Nagy | 7/29/02 12:04 p.m. | |
Re: PiDA1 | REB | 7/29/02 3:21 p.m. | |
Re: PiDA1 | tcm | 7/29/02 12:06 p.m. | |
AbuseA1 | Johannes Gunnar | 7/29/02 5:42 p.m. | |
Re: Max Payne Textures for M1A1 | Joseph Nunweek | 7/30/02 12:06 a.m. | |
It's been almost a month, but... | REB | 8/15/02 9:26 p.m. | |
Re: It's been almost a month, but... | Joseph Nunweek | 8/15/02 10:46 p.m. |
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