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Re: M1 to MI
Posted By: SpectreDate: 3/26/02 11:35 a.m.

In Response To: Re: M1 to MI (REB)

: Use Map Demerger. It splits M1 maps into a Forge-friendly format. Things like
: doors and platforms values are preserved. Lighting is preserved also, but
: only on the floor and ceiling, not walls; also some lights that are
: flagged are primarily active are not. Monsters that appear only on M1,
: like the minion, are converted to something else, etc. A real time-saver.
: You still will have to extract the terminal data from the Marathon App.
: with ResEdit and change some polygon types.
I've always used map splitter and since I thought it worked fine I never tried anything else...
Does the Monster Converter plugin for Chisel have any use for converting when using Demerger or does Demerger do the job already?

: BTW, I tried to contact deRuyter's author and the mail bounced back. Just do
: a decent conversion and I'm sure nobody is going to sue you.
The map goes back a while :)

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Pre-2004 Posts

Replies:

M1 to MISpectre 3/25/02 5:08 a.m.
     I bet REB would have a good idea *NM*M-Class 3/25/02 2:24 p.m.
     Re: M1 to MIREB 3/25/02 8:15 p.m.
           Re: M1 to MISpectre 3/26/02 11:35 a.m.
                 Re: M1 to MIREB 3/26/02 11:03 p.m.



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