: Use Map Demerger. It splits M1 maps into a Forge-friendly format. Things like
: doors and platforms values are preserved. Lighting is preserved also, but
: only on the floor and ceiling, not walls; also some lights that are
: flagged are primarily active are not. Monsters that appear only on M1,
: like the minion, are converted to something else, etc. A real time-saver.
: You still will have to extract the terminal data from the Marathon App.
: with ResEdit and change some polygon types.
I've always used map splitter and since I thought it worked fine I never tried anything else...
Does the Monster Converter plugin for Chisel have any use for converting when using Demerger or does Demerger do the job already?
: BTW, I tried to contact deRuyter's author and the mail bounced back. Just do
: a decent conversion and I'm sure nobody is going to sue you.
The map goes back a while :)