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Cool rules for a 3D world
Posted By: Fart FeelingsDate: 9/2/26 10:04 a.m.

I'm trying to apply the rule of cool to a level editor.

Making new levels is cool and fun.

Rule #1. World scale is 128.

Rule #2. Mathematical plane orientation is controlled by the geometry or if two surfaces connect that are the same size the plane orientation is pointed inside the sector that is selected to connect.

Rule #3. Sectors are convex 3D polyhedrons and they do not intersect themselves with the planes.

Rule #4. No zero space length between walls, walls pointing in two different directions can't be on the same plane. The collision detection needs a surface to collide with.

Rule #5. Sectors connect to other sectors on the polygons only, if two polygons from two different sectors are on the same plane then geometry decides plane orientation and planes are merged.

Rule #6. Sides are triangles, normals, textures and portals are line segment edges.

Rule #7. A portal can be any polygon in a 3D polyhedron sector.

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