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| Re: A new portal rendering system for Marathon | ||
| Posted By: Lion O Cyborg | Date: 7/28/26 12:54 p.m. | |
In Response To: A new portal rendering system for Marathon (Fart Feelings) : From theory to actual system. : It's like Marathon rendering, but with triangles. : I can use clip space directly instead of using a bunch of world space
: The blue boxes are axis aligned bounding boxes that are portals. : Does this also fix the lag when there's a lot of sectors in an open area? The HD graphics of later Aleph One builds ended up causing this bug in later versions of Marathon Eternal due to how they conflicted with regular portal rendering, forcing them to change (i.e. ruin though it wasn't their fault as I learned, it was the glitch's) the cool design of the success dream levels so they wouldn't run like water on Triton.
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| Replies: |
| A new portal rendering system for Marathon | Fart Feelings | 7/23/26 1:36 a.m. | |
| Re: A new portal rendering system for Marathon | Lion O Cyborg | 7/28/26 12:54 p.m. | |
| Re: A new portal rendering system for Marathon | Fart Feelings | 7/30/26 8:23 a.m. | |
| Re: A new portal rendering system for Marathon | Fart Feelings | 7/31/26 9:59 a.m. |
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