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| Comin' Outta the Booth on New Marathon | ||
| Posted By: Yossarian | Date: 7/27/26 1:54 a.m. | |
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So...I'm up to about 80 hours in to the New Marathon and I thought I would take the time to write down some of my thoughts on it here, for anyone who may be interested or maybe is also playing it. This isn't meant to be an exhaustive contrast between NuMarathon and the OT, because I don't have the time or inclination for that. I have to say that for the most part I'm really liking Marathon 2026, but it took me a long time to get to that point. This is the first extraction shooter I've ever played and the learning curve is quite steep; I ended up getting killed A LOT until my skills improved and I found a playing style that works for me. Bungie really did a phenomenal job on the art and environment in this game, and the experience of playing is quite immersive. The audio design is insane and how well you listen is a large function of how long you survive in any given run. Granted, I hardly even play multi-player FPS anymore but this is the most visceral game I've ever played. It really is quite beautifully crafted. That said, the environments are as unforgiving as they are stunning. The ship and colony are derelict, and most of the things there are trying to kill you. And they succeed. A lot. Bots, ticks, falls, toxic spore thingies, lighting, heat cascades, other runners, etc. You are pretty much expected to die, and welcome death, and death is how you learn. I came really close to rage quitting after dying so many times but the thrill of the hunt/being hunted and the ways it tickled my limbic system kept me coming back. In that, it's a fun game. I play to achieve the contracts and unlock bits of the story. To this end, I play as a solo runner and try to use stealth. I don't thirst for PvP or team dynamics, and I don't enjoy downing other runners because I know re-kitting and getting back into a match is kind of a pain in the ass. And although the gunplay in this game is also quite impressive, I was never a team-firefight kind of guy. Granted, I am a man now in his mid-40's, so I probably skew older than the player base for this game. But I had to try it. I haven't played a Bungie game since Halo 3. Being able to immerse myself in the fictional worlds Bungie created was the bulk of the joy for me, and I miss the single player experiences and methods of storytelling that came with that. In the OT the story was integral to the playing experience as you couldn't progress without accessing the terminals; in the new Marathon the story is revealed in a codex kept separate from the gameplay, or given as trickles of information from the faction AI who issue your contracts. It can be largely ignored. It's more of a piecemeal picture of what happened to the colony and the ship that is revealed over time, and is dependent on which priority contracts you play when. And in 80 hours of playing over the past four months (I'm a busy guy) I still haven't even made it back on board the Marathon, because the Cryo Archive map looks like a nightmare to try to play (team play only). However, the story as I understand it so far is pretty interesting from a sci-fi perspective and I don't want to take it for granted that 30 years after the OT came out I actually get to run around on the surface of Tau Ceti. The pieces of the piecemeal story are often text and audio snippets left over from the colonial era, while the colony was dying, or communiques from the "present", from the UESC forces trying to stop you. Those, along with what your employers share with you about what your runs uncover give this story a rather documentary feel, which to me fits well with the more realistic environment. The OT however was not so much documentary (though snippets it had in abundance) as it was literary, in style and spirit. That's not to say the NuMarathon does not have well written and indeed moving aspects to it, it does, but there's a depth of the abstract it doesn't and can't quite achieve because of how immediate, raw, and shared the gameplay is. The OT could pull this off because, with few exceptions, there was no limit to how long you played, there was no 25-minute timer that would execute you if you didn't teleport from the map. The OT let you soak in the environment and prose and poetry you read within it...indeed, the OT were games of a prior age. But the Original Trilogy had something that NuMarathon doesn't really seem to achieve and that is the feeling of, I suppose, uncanniness. There was a sense of existential exploration in playing the game, especially while in the odd, dark maps that made no practical sense and would never be part of a spaceship design. Granted, Bungie in 1994 were in the business of designing a sci-fi puzzle game and not an actual colony ship, but I always thought that geometric strangeness together with the dreamlike and contemplative is what made the Original Trilogy and indeed so many of the subsequent scenarios so engaging. Here you are being compared to a rat, only to find yourself in mazes; there you stand accused of being a thoughtless killing machine having to kill to forward the game; here you are, forced to ponder the nature of free will, having only one direction to truly go, onward. Because the OT was a solo gaming experience it was also more of a psychological experience, individualized by one's own cognitive zeitgeist. This isn't so much a lament as it is to highlight what to me most characterizes the difference between the feel of these two games. NuMarathon can be really freaking frustrating at times. It kind of sucks spending time purchasing weapons, accessorizing them, creating an entire build and loadout with consumables, cores, mods, and equipment tailored for the contact you're running, waiting five minutes to get matched and then losing it all within the first few minutes of gameplay. That part gets tedious. On the other hand, it is quite nice to exfil from a map with a ton of great loot. But this speaks to the larger tragedy of NuMarathon to me and that is this niche game style - the extraction shooter. It really seems like it can only appeal to certain percentage of gamers, and it's a shame that this game and all its assets couldn't have been rendered into a format that would have been much more widely accessible and enjoyable to play, making use of an amazing story that touches on insanely contemporary issues like what it means to retain your humanity in the age of unrestrained corporate greed, technological advancement, the dawn of AI, and the commercialization of space. No one is playing an extraction shooter because the world has great lore. Okay, so I guess this IS kind of a lament. It sucks that NuMarathon doesn't and likely won't have a strong single-player component. I do also miss the OG Bungie tendency to give people the tools to tweak the games. Back in the day if you wanted to adjust the theta error on the AR or the magazine size, or the gravity and so on you could change the physics model. Or make your own maps. Or hell, practically your own game. As much as you were stuck as the player while playing you had Manus Dei behind the scenes. In conclusion, I have to say it's been a lot of fun revisiting this world and playing a game I never expected to play. I am very grateful for this. Bungie have been really responsive to the community so I hope more interesting game modes come out in the future. New Marathon is a daring, frustrating, beautiful, intelligent, atmospheric, and visceral game...though probably not a timeless one. Alas, most of the online discussion that I see focuses on the minutia of which weapons are or should be buffed or nerfed by tiny percentages as opposed to the implications of what we learn in the story. I will always have a nostalgic attachment to the OT, and that puts the NuMarathon at a natural disadvantage in such a retrospective comparison. I appreciate that it's forced me to learn and enjoy a new game type, and I'm glad more people are getting exposed to the lore of this wonderful universe. Okay that's it. That's all I got for now. Thanks for reading if you got this far. ;) -Yossarian
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| Replies: |
| Comin' Outta the Booth on New Marathon | Yossarian | 7/27/26 1:54 a.m. | |
| Re: Comin' Outta the Booth on New Marathon | Durandal_1707 | 7/27/26 7:43 a.m. | |
| Re: Comin' Outta the Booth on New Marathon | Yossarian | 7/28/26 10:09 a.m. |
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