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| Re: I have a tool that separates polygons | ||
| Posted By: ehyto | Date: 3/17/26 9:32 a.m. | |
In Response To: I have a tool that separates polygons (ehyto) : It's made in Unity with Weland code, but that's the only downside. : The tool separates polygons into different levels then saves them with the
: I made it to create Obj models to turn them into brushes for Unreal
: You can go from drawing a level in Weland to making 3D models of the polygons
: The only thing I don't know how to do is to flip the mesh normal to point
: The mesh normal flip has to be done in Blender. : Separating polygons loses the side and other information though. : Would a tool that separates polygons into separate .sceA files be of any use
The downside is it's made with Unity and you need a free account to use Unity Hub from the Unity website.
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| Replies: |
| I have a tool that separates polygons | ehyto | 3/17/26 7:59 a.m. | |
| Re: I have a tool that separates polygons | ehyto | 3/17/26 9:32 a.m. |
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