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Re: I have a tool that separates polygons
Posted By: ehytoDate: 3/17/26 9:32 a.m.

In Response To: I have a tool that separates polygons (ehyto)

: It's made in Unity with Weland code, but that's the only downside.

: The tool separates polygons into different levels then saves them with the
: Obj model of the separate polygon.

: I made it to create Obj models to turn them into brushes for Unreal
: Tournament 99.

: You can go from drawing a level in Weland to making 3D models of the polygons
: to turn into brushes for Unreal Tournament.

: The only thing I don't know how to do is to flip the mesh normal to point
: outside of the model.

: The mesh normal flip has to be done in Blender.

: Separating polygons loses the side and other information though.

: Would a tool that separates polygons into separate .sceA files be of any use
: to other people?

The downside is it's made with Unity and you need a free account to use Unity Hub from the Unity website.

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Replies:

I have a tool that separates polygonsehyto 3/17/26 7:59 a.m.
     Re: I have a tool that separates polygonsehyto 3/17/26 9:32 a.m.

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