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| I have a tool that separates polygons | ||
| Posted By: ehyto | Date: 3/17/26 7:59 a.m. | |
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It's made in Unity with Weland code, but that's the only downside. The tool separates polygons into different levels then saves them with the Obj model of the separate polygon. I made it to create Obj models to turn them into brushes for Unreal Tournament 99. You can go from drawing a level in Weland to making 3D models of the polygons to turn into brushes for Unreal Tournament. The only thing I don't know how to do is to flip the mesh normal to point outside of the model. The mesh normal flip has to be done in Blender. Separating polygons loses the side and other information though. Would a tool that separates polygons into separate .sceA files be of any use to other people?
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| Replies: |
| I have a tool that separates polygons | ehyto | 3/17/26 7:59 a.m. | |
| Re: I have a tool that separates polygons | ehyto | 3/17/26 9:32 a.m. |
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