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Ineffective attempt at making deltarune comparison
Posted By: joyeuse noelleDate: 12/15/25 12:03 p.m.

(rghgh this thing has no em dash how do you people survive??)
Looking at the recent post with the pfhor/roaring knight reference, is anyone here terminally online enough to have played Deltarune (recent RPG game with 4/7 chapters published, made by same guy as yhe guy who made undertale)?

I've tried, but I'm not sure what I'm writing next will make sense unless you've already seen the game in some detail.
Basically, you control a human teenager, Kris, in a town full of monsters. Kris and their older brother (who is currently in college) used to be friends with a Reindeer monster girl called Noelle, and her older sister, Dess (short for December; the whole family is christmas themed). Something bad happened to Dess (it's not yet clear what) that somehow lead to Dess being trapped in the code of the game and leaving unused messages there (see... weird woman from kill your television/ the rose terminals??? are those even the same woman???). Dess haunts the narrative as a result, and there is much speculation that she, or some undead form of her, is the figure known as the roaring knight.
Soon before the events of the game, a new girl, Susie, moves to town, and bullies Kris. The game starts when Kris and Susie are sent to go get chalk from the school closet and fall into a dark world, a magical place (and more typical combat based rpg setting) where objects come to life. The dark world is associated with the themes of dreams, escapism, and fiction. Kris and Susie (who become bffs), along with Ralsei, a prince of the dark world, have adventures in various dark worlds, trying to close them and stop the roaring knight, the one who is making the fountains. They do this because of a prophecy that, in Ralsei (devoted expositor)'s terms, states that if too many dark worlds are made, the world will pretty much end. This prophecy ties in with the theme of fate in deltarune; the game is meant to have only one ending, and Susie tells Kris that "your choices don't matter." This, like Undertale's "kill or be killed" is likely set up to be subverted, and the most recent chapter focuses heavily on the possibility of changing the prophecy, which has an unknown (Susie sees it offscreen and she and Ralsei freak out about it) tragedy. Susie is, in the normal route expected to be the one to re-write the prophecy.
Kris also ties heavily to the theme of autonomy, being diegetically controlled by the player, and not being particularly happy about it. The player comes to control Kris at the start of the game through some unknown method after a character creation simulation run by the mysterious doctor gaster, a character who is mentioned as an easter egg in Undertale but who, like Dess, has never appeared onscreen in Deltarune (ok Dess had a past sillhouette sprite but it's not relevant to this discussion).

The deltarune(dr) fanbase is currently wondering about 1) finding/saving dess, and 2) the ending(s?) of the game/the prophecy tragedy.

There are a few ways we might be able to break the prophecy by going off the normal scheme of things:

1) There are (defeating-optional) secret bosses in Deltarune who drop shadow crystals. In the main base for the player, castle town, there is a nihilistic shopkeeper who claims to be able to make something with these shadow crystals if enough of them (5, current max is 4/one per chapter) are collected. These characters often allude to the theme of freedom/free will.

1 Cont) In chapter 3, the quest to get the shadow crystal is long, and involves playing a video game in the dark world (congratulations! You are now three(?) layers of fiction deep! Something something postmodernism!) called the Sword Route. In the Sword Route, you stab things with your sword to become stronger, instead of normal gameplay, where it is easier and encouraged to spare and befriend enemies. The Sword route seems to symbolize the events of the weird route (seen below). This culminates in killing video-game versions of Susie and Ralsei, and fighting a mysterious entity for an item that makes the chapter 3 secret boss fight more doable.

2) In chapter 2 (and continuing into chapter 4) there is a secret evil route like something out of a super mario creepy pasta that you can do, where you force Noelle to kill enemies by freezing them. This gives you, the player, more control over Noelle, and it is clearly harmful to her and to Kris as distinct from the player. In chapter four, the player has the option to put part of the heart-shaped soul (the in-game representation of the player) that controls Kris into Noelle. Some people speculate that by doing this evil route, aka the "weird route" players may eventually be able to derail evens enough to subvert the prophecy/the fact there is only one ending. Continuing into chapter four, this does seem to have some effect, given it alters the Ch4 end cutscene and puts one character into a coma. In chapter four, it becomes apparent that the prophecy is worded ambiguously so that it could refer to either the weird or the normal routes ("Love finds it way to the girl" = Noelle and Susie have feeling for each other on the normal route versus "Love finds its way to the girl" = the heart shaped soul finds its way to the girl (increasing her Level of Violence=LOVE, undertale acronym))). In this route, it seems that we, the player, instead of Susie, are the ones forging the fate of the world, meaning that our choices should be the ones that matter. I would compare this to working for Tycho in Marathon Infinity. Given that from Undertale we know that combining a human and a monster soul creates a being of great power, we could also compare this to attempting to form the Thothandal gestalt. Regardless, with this route the player takes back destiny into their own hands, away from Susie. We become a traitorous pig to our team to try and prevent the tragedy of the prophecy, or possibly save Dess.

3) There is also a possible third option, in which the player starts the weird route, but stops doing it upon getting a weapon called the thornring (that Noelle can equip). This thornring can be combined with the as-of-yet unobtainable pure crystal (speculated to be crafted from the shadowcrystals) to create a weapon called the TwistedSword. This again ties to the idea of making your own path. This, along with the BlackShard the player gets from holding out against the ch3 secret boss (the Roaring Knight) and the hypothetical broadsword that might be produced by Kris's hypothetical real-world knife that the player cannot access from Kris's inventory form a trio of important swords.

I know all of this sounds tangential, so let me introduce another tangential thing that also won't convince you of any similarities:
In chapter 3 of deltarune, there is a secret room you can get to by putting 1225 points into the ball machine. This takes you to a room with a maze. The maze leads nowhere but there aren't actually any boundaries. You can go off the path, and in fact, you HAVE to reach the second secret gumball machine that alludes to either the shadow crystals, or the black shard given by defeating the knight, or a guitar pick, which is likely linked to the guitar-playing Dess. I don't mean to suggest Toby Fox has actually played any Marathon game, but I could definitely see this and the eat the path monologue both being inspired by Jorge Luis Borges' short story "The Garden of Forking Paths." Implicitly, this room seems to imply that in order to see Dess, the player will HAVE to go off the beaten path in one way or another. Link to gameplay footage: https://www.youtube.com/watch?v=fipV6YES6BU

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Ineffective attempt at making deltarune comparisonjoyeuse noelle 12/15/25 12:03 p.m.
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