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Duality game engine screen shots gave me ideas
Posted By: ehytoDate: 9/5/25 4:39 a.m.

Actually, I would like a fully 3D Marathon with 5D space.
That's what I am working on.
The Ultra Marathon project has been updated with all the knowledge and research I did up to this point.

https://github.com/huriettic/ultramarathon/blob/main/Assets/Scripts/BuildAndRunLevel.cs

The Duality game engine and level editor screen shots gave me ideas.
The level information is now triangles and edges.
I've developed a triangle clipper and a line clipper.
Clip the triangles to the mathematical planes and render them.
Clip the portal lines to the planes and create a frustum from the points to clip a sector's triangles.
The clippers are GPU friendly, you know how many vertices are in each struct and they can be in any order.
I'm working on moving the get portals and get triangles functions to the GPU as compute shaders.

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