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![]() | Ray tracing that does 5D space then | |
![]() | Posted By: ehyto | Date: 7/29/25 7:18 a.m. |
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It's a very simple idea. Only render what the rays hit. Plane and triangle intersection tests. Parallel processing to run a ray for every pixel on the screen. Take portal rendering and use rays to find visible polyhedrons. The polyhedrons are made of triangles. The triangle is regular geometry, a sky box or a portal. Test for plane intersection first then test if the plane hit is inside a triangle. The convex polyhedron has planes as it's faces. A high level game developer could make this easily. Anyone else looking at ray tracing to do 5D space?
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![]() | Replies: |
![]() | Ray tracing that does 5D space then | ehyto | 7/29/25 7:18 a.m. |
![]() | Parallel process the ray tracing | ehyto | 7/29/25 1:57 p.m. |
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