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Re: Marathon on the Doom engine
Posted By: Lion O CyborgDate: 4/14/25 1:12 p.m.

In Response To: Re: Marathon on the Doom engine (VonZwietracht)

: I'd have to go measure, but Marathon's max map size is tiny compared to
: Doom's. A Marathon world unit is roughly equivalent to 64 doom map units.
: Doom maps can be 65535 map units cubed, which is ~1024 marathon world
: units cubed. Marathon maps, horizontally can be 64x64 world units. Height
: wise, marathon can only accomodate 18 total world units of verticality. In
: doom units, this is roughly 4096x4096x1152.

: I just measured Doom 1 E1M1 (which isn't a particularly large level), and it
: came out to ~4700 map units at it's greatest width. Divided by 64 to get
: our marathon units, you get something like 73 world units and some change.
: Someone on Pfhorums a few years ago seems to have gotten it scrunched into
: the grid somehow (I think they may have calculated the scale differently
: and rotated the map), but again: E1M1 is not a particularly large level;
: many other maps are significantly larger. So, no, you wouldn't be able to
: port most of doom's maps without significant redesign to A1, since the map
: size is significantly smaller.

Oh yeah, I forgot about that. Even in Aleph One which removed the 1024 sectors limitation, it's still too fucking small going by the grid size in Weland's Draw Mode. I was hoping the drawing space would be expanded to Microsoft Excel size to allow for more complex levels & justify fixing the sector limit but no.

I think the WADs (for want of a better name for the map file than scenario or SceA) that take advantage of the comparative polygonal freedom to Forge/Vulcan 2 like Eternal and Rubicon only do so by exploiting 5D space a lot.

Is the Doom map size the GZ Doom one or the vanilla id tech 1 limit from the DOS era?

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Pre-2004 Posts

Replies:

Marathon on the Doom engineLion O Cyborg 4/20/22 12:44 p.m.
     Re: Marathon on the Doom engineanonymousthonner 4/21/22 5:38 a.m.
           Re: Marathon on the Doom engineLion O Cyborg 4/21/22 2:00 p.m.
                 Re: Marathon on the Doom engineanonymousthonner 4/22/22 3:16 p.m.
                       Re: Marathon on the Doom engineLion O Cyborg 4/23/22 5:42 a.m.
                       Re: Marathon on the Doom engineVonZwietracht 4/7/25 7:04 p.m.
                             Holy necropost, batman!VikingBoyBilly 4/8/25 7:52 a.m.
                                   Re: Holy necropost, batman!VonZwietracht 4/8/25 9:47 a.m.
                                         Re: Holy necropost, batman!VikingBoyBilly 4/8/25 3:56 p.m.
                                   Re: Holy necropost, batman!Lion O Cyborg 4/13/25 10:50 a.m.
                             Re: Marathon on the Doom enginePresident People 4/8/25 4:32 p.m.
                                   Re: Marathon on the Doom engineVonZwietracht 4/9/25 7:02 a.m.
                                         Re: Marathon on the Doom engineVikingBoyBilly 4/9/25 10:00 a.m.
                                               Re: Marathon on the Doom engineVonZwietracht 4/9/25 4:36 p.m.
                                   Re: Marathon on the Doom engineVikingBoyBilly 4/9/25 9:58 a.m.
                             Re: Marathon on the Doom engineLion O Cyborg 4/13/25 10:45 a.m.
                                   Re: Marathon on the Doom engineVonZwietracht 4/14/25 5:49 a.m.
                                         Re: Marathon on the Doom engineLion O Cyborg 4/14/25 1:12 p.m.
                                               Re: Marathon on the Doom engineVonZwietracht 4/14/25 2:43 p.m.
                                                     Re: Marathon on the Doom engineLion O Cyborg 4/22/25 9:33 a.m.

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Pre-2004 Posts

 

 

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