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Re: Marathon on the Doom engine
Posted By: Lion O CyborgDate: 4/13/25 10:45 a.m.

In Response To: Re: Marathon on the Doom engine (VonZwietracht)

: I dunno, I do things in Doom (both GZDoom gameplay mods and a few maps) quite
: a bit, and have been playing with bringing over marathon assets to doom
: recently, but I find it to be a hassle.

: If I want to make something that feels like marathon, aleph one is limited,
: but it's hyper-efficient at being marathon.

: Doom on the other hand, is not. I have to fight the natural tendencies of the
: engine to make it like marathon.

: Want to use marathon's textures? Gotta 2x scale them on every linedef and use
: UDMF, because marathon originally rendered at 640x480, while doom rendered
: at 320x200, so textures are basically 2x scale.

: Want marathon movement? I need to do some complicated stuff in DECORATE to
: make the player slower and mess with his inertia.

: Want terminals? I need to jerry rig strife's dialogue system, and won't
: really be able to ever get the same visual look as a real marathon
: terminal.

: Want marathon's mission types? You need to write custom ACS to implement any
: single one of them, since doom basically has switch exit, walk exit,
: secret exit and death exit. Not the least to mention the ability to do
: branching paths with marathon's different terminal states. GZDoom can do
: Hexen's cool hub exits, but this still isn't quite what marathon gives.

: Like I can definitely make some cooler gameplay mods pretty simply in GZDoom,
: but if I wanted to replicate marathon's specific gameplay loop and feel,
: it would be a lot easier to just do it in aleph one. It's only once I'd
: get into complicated "physics" alterations that I'd want to
: scuttle back to doom, since I don't think marathon permits certain levels
: of control I'd like over things like weapons and enemies. I dunno if this
: is just me not knowing how far marathon physics can be stretched, though.
: I've only been relearning the engine for a week or so, and some of the
: cool modifications in eternal or apotheosis X and similar TCs look like
: they could implicate the engine into being something that's quite capable.

It'd be awesome if Sgt Mark IV (the counterpart to our Liacrow in terms of raw talent & awesome mods) or another GZ Doom wizard got a hold of the Aleph One source code and found ways to make the engine more like modern GZ Doom or the Ion Maiden version of Build/Eduke32 instead of the Chocolate Marathon it's been for too long.

Even if it's a separate fork or a sourceport of a sourceport would be something. I know for a fact Brutal Doom 64 has Marathon terminals in one of the brand new levels though they may be based on Strife dialogs too if what you say is true.

I completely forgot about my thread until you posted. really insightful on the two engines differences like texture tile sizes and objective gameplay coding. Makes me wonder how hard it would be to recreate some of the Doom games in Aleph One.

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Pre-2004 Posts

Replies:

Marathon on the Doom engineLion O Cyborg 4/20/22 12:44 p.m.
     Re: Marathon on the Doom engineanonymousthonner 4/21/22 5:38 a.m.
           Re: Marathon on the Doom engineLion O Cyborg 4/21/22 2:00 p.m.
                 Re: Marathon on the Doom engineanonymousthonner 4/22/22 3:16 p.m.
                       Re: Marathon on the Doom engineLion O Cyborg 4/23/22 5:42 a.m.
                       Re: Marathon on the Doom engineVonZwietracht 4/7/25 7:04 p.m.
                             Holy necropost, batman!VikingBoyBilly 4/8/25 7:52 a.m.
                                   Re: Holy necropost, batman!VonZwietracht 4/8/25 9:47 a.m.
                                         Re: Holy necropost, batman!VikingBoyBilly 4/8/25 3:56 p.m.
                                   Re: Holy necropost, batman!Lion O Cyborg 4/13/25 10:50 a.m.
                             Re: Marathon on the Doom enginePresident People 4/8/25 4:32 p.m.
                                   Re: Marathon on the Doom engineVonZwietracht 4/9/25 7:02 a.m.
                                         Re: Marathon on the Doom engineVikingBoyBilly 4/9/25 10:00 a.m.
                                               Re: Marathon on the Doom engineVonZwietracht 4/9/25 4:36 p.m.
                                   Re: Marathon on the Doom engineVikingBoyBilly 4/9/25 9:58 a.m.
                             Re: Marathon on the Doom engineLion O Cyborg 4/13/25 10:45 a.m.
                                   Re: Marathon on the Doom engineVonZwietracht 4/14/25 5:49 a.m.
                                         Re: Marathon on the Doom engineLion O Cyborg 4/14/25 1:12 p.m.
                                               Re: Marathon on the Doom engineVonZwietracht 4/14/25 2:43 p.m.
                                                     Re: Marathon on the Doom engineLion O Cyborg 4/22/25 9:33 a.m.

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Pre-2004 Posts

 

 

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