![]() |
|
/-/S'pht-Translator-Active/-/ |
| The normal spaces | ||
| Posted By: ehyto | Date: 3/31/25 3:38 p.m. | |
In Response To: BSP trees in the Marathon Unity now (ehyto) : Binary space partitioning in the portal rendering for Marathon Unity.
: The BSP design gimmick could work. I've noticed that 5D-space is a collection of normal spaces and because BSP works great in normal spaces, it would be a separate tree for every sector or sector and adjacent sectors. Aleph One has partition lines that use adjacency between a line segment of two polygons. A BSP tree where the root node is the line between the two polygons? A BSP tree for every line?
| ||
|
| Replies: |
| BSP trees in the Marathon Unity now | ehyto | 3/30/25 6:18 a.m. | |
| The normal spaces | ehyto | 3/31/25 3:38 p.m. |
|
Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |