For those who may be interested -- an update is now available for Marathon: Istoria, a 10-level RPG scenario first released last year. This update mainly deals with changes/improvements under the hood, but does have some noticeable differences from 1.0.
1.1 CHANGELOG:
- Redesigned boss fight.
- New spells sounds to replace some of the weaker sounds from the previous version.
- New spherical mapped landscapes are available.
- Spells can now be accessed using a hotkey while holding down the aux trigger.
- MOAHs can fit in smaller spaces and are a new color.
- The game will automatically be saved upon completion, so you can easily reload to see your score.
- Uses class activations instead of body dialogue in score calculation.
- Black holes will no longer throw dead bodies around, which was especially dangerous for MOAHs.
- Terminals should display correctly in unusual aspect ratios.
- Various bug fixes and typo corrections.
- Overhead map filtering performance optimizations.
- Option to replace included soundtrack files with high-quality Bandcamp versions.
- Minor probability tweaks for "roaming" soundtrack event.
- Survival levels now let you choose Random for your class, and the game will choose for you.