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Re: Faster ray tracing Marathon algorithm | ||
Posted By: ehyto | Date: 11/21/23 3:06 a.m. | |
In Response To: Re: Ray tracing Marathon algorithm (ehyto) : I can make it to process one sector at a time reducing the rays with each
: That could be like scan line rendering drawing near to far. I need a faster way to go through the portals? Separate portal and regular polygons. 1. Start inside a sector. 2. Check the portal polygons for intersection with ray.
3. Continue shooting rays until the image is complete. Checking portals means less triangles to intersect with and the regular triangles are intersected by the ray if no portals are hit.
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Replies: |
Ray tracing Marathon algorithm | ehyto | 11/20/23 3:45 a.m. | |
Re: Ray tracing Marathon algorithm | Bo Lindbergh | 11/20/23 5:35 a.m. | |
Re: Ray tracing Marathon algorithm | ehyto | 11/20/23 7:51 a.m. | |
Re: Faster ray tracing Marathon algorithm | ehyto | 11/21/23 3:06 a.m. |
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