: The changes since preview 4 mostly fall into two categories: Fixes to
: several major bugs, including: Occasional crashes in six different
: levels (“To Sleep, Perchance to Dream”, “The World Is Hollow”, “The Land
: in the Sky”, “Floating in the Void”, “We Met Once in the Garden”, “Where
: Giants Have Fallen”)
: The HUD not displaying the inventory correctly (or at all) in non-16:9
: aspect ratios
: Problems with the secret counter in network games
: Problems with the map overlay in network games
: Music. Over an hour of new music (parts of my arrangement album See You
: Starside make appearances in altered forms), plus tweaks and refinements
: to several existing mixes. The soundtrack still isn’t done, but it’s now
: over six hours long and features the work of thirteen different arrangers
: and composers. I’d like to thank everyone who’s worked on the soundtrack;
: it’s not common for a game to have this much music that’s entertaining to
: listen to, but – as biased as I undoubtedly am – I think Eternal pulls
: it off.
: Less noteworthy but still worth mentioning: A few levels have new secrets,
: and we changed the Jjaro slime to look less like the toxic M1 Pfhor
: sludge.
: One caveat: I’m not sure if you’ll be able to resume your saved game from
: preview 4. If you need help with this, I may be able to provide it, but I
: guarantee I won’t remember to check here very often; Discord is a much
: easier way to get hold of me. (That said, if you’re going for 100%
: secrets, you might want to start over anyway, since one of the levels with
: new secrets is fairly early.)
: Enjoy!
Trying it out now. The new sections, secrets and final boss sound fun.