 | In Response To: Selected old Internet, for your viewing pleasure (General-RADIX)
: Long story short, a server buddy linked to a post discussing
: search.marginalia.nu , an engine dedicated to uncovering the older,
: text-heavy sites that Google buries. You know what I had to do.
And you do it so well.
I particularly liked this one
: * Textuality post about Marathon . http://www.textuality.org/archive/2006/06/themarat.html
Marathon Infinity took the storytelling to a new level. Though composed of the same short goal-oriented missions, several levels had multiple goals, some of which would lead the player back (in time) to retry previous levels to effect a different outcome as certain alternate timelines proved ineffective in the evolving storyline. Additionally, the levels progression explicitly mirrored the stages of rampancy outlined in Marathon 2, metaphorically leading the security officer through his own 'rampancy' as he struggles out from under the control of Durandal and its mission assignments. You'll note that I didn't outline the plot just now ... that's because it's so circular, variable, and dreamlike that it's often difficult to say exactly what is happening... a feeling that many people associate with innovative hypertexts.
Cheers
Hamish
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