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![]() | Marathon Eternal 1.2.1 Release Candidate 2 *LINK* | |
![]() | Posted By: Aaron Freed | Date: 9/7/21 1:49 p.m. |
![]() | In Response To: Marathon Eternal 1.2.1 Release Candidate 1 *LINK* (Aaron Freed) Some ten days after RC1, we’ve released our second release candidate for Eternal 1.2.1 (again, expand “Eternal X 1.2”). Last week, I replayed RC1 in its entirety and changed the most pressing flaws I noticed; RC2 is the result. Beyond the enhancements in RC1 (of which the most important were probably fixes to Windows crashes and much faster load times), RC2 fixes at least three game-breaking bugs and numerous smaller issues (physics inconsistencies between levels, hall of mirrors glitches, and so on); it also makes a few physics changes that hopefully make the game more enjoyable. I suspect RC2 is feature-complete; there are undoubtedly still some bugs to fix, but apart from those, the “official” release of 1.2.1 probably won’t play meaningfully differently. If you’ve been hesitant to try previous Eternal development releases because of potential instability, I think that’s probably not a major concern with this one, but I’d appreciate any testing/feedback people here could provide. When we feel it’s been tested enough, we’ll release 1.2.1 officially; I’m hoping to put a wrap on it this month, and the more testing it gets, the likelier that’ll be. 1.3 will follow the official release of 1.2.1 (in fact, to a large extent, I’m working on the two in parallel), but I can’t yet say whether that’ll be late this year, early next, or later than that. (I really hope it’s not later than early next year.) It’s still months off, at the earliest. If you experience any pressing issues (inescapable game locks, game-breaking bugs, untextured polygon sides, etc.), please let us know. Other than that, we hope you enjoy it! : Get it here (click "Eternal X 1.2" to expand). : This is not purely a bug fix release; it features new sounds, remastered
: This is nearly feature-complete; apart from bug fixes, the only change
: Besides that, we just need testing and bug fixes in order to release 1.2.1
: 1.3 will still follow, hopefully in a few months, but given how much
: I’m in the process of playing through all of 1.2.1 RC1 on Total Carnage;
: Enjoy!
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![]() | Replies: |
![]() | Marathon Eternal 1.2.1 Release Candidate 1 *LINK* | Aaron Freed | 8/28/21 2:18 p.m. |
![]() | Marathon Eternal 1.2.1 Release Candidate 2 *LINK* | Aaron Freed | 9/7/21 1:49 p.m. |
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