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Re: Marathon maps made in Unity game engine. | ||
Posted By: Zeruhtaeus | Date: 10/14/20 12:41 p.m. | |
In Response To: Re: Marathon maps made in Unity game engine. *LINK* (Aaron Freed) : The idea behind Forge+ is to be able to create Aleph One maps within Unity,
: There’s also no point in reconverting the M1 maps to M2 format; it’s already
: Now, if you want something like EMR 1.0, Phoenix Rising, Operation Tantalus,
: I should also mention the abandoned MUnity project, which seemed to have
Maybe I should explain. I use Weland to export obj maps then add normals and textures with blender.
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Replies: |
Marathon maps made in Unity game engine. | Zeruhtaeus | 10/9/20 1:12 p.m. | |
Re: Marathon maps made in Unity game engine. *LINK* | Aaron Freed | 10/13/20 10:27 a.m. | |
Re: Marathon maps made in Unity game engine. | Zeruhtaeus | 10/14/20 10:39 a.m. | |
Re: Marathon maps made in Unity game engine. *LINK* | Aaron Freed | 10/14/20 11:31 a.m. | |
Re: Marathon maps made in Unity game engine. | Zeruhtaeus | 10/14/20 12:41 p.m. | |
Re: Marathon maps made in Unity game engine. | Aaron Freed | 10/15/20 6:26 p.m. | |
Re: Marathon maps made in Unity game engine. | Zeruhtaeus | 10/17/20 8:56 a.m. |
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