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Re: Eternal X Tour of Duty Chapter 3 Stage 1 | ||
Posted By: Lion O Cyborg | Date: 10/1/20 3:19 p.m. | |
In Response To: Re: Eternal X Tour of Duty Chapter 3 Stage 1 (Aaron Freed) : A few scattered notes: * S’pht of the same colour all share the same physics
Pretty cool. :) : * All Ticks are hostile to basically everything around them. They’re very
I see. Is the idea that they are being used as carriers for the S'pht virus a good theory though? It would fit, given the circumstances. : * “She Is the Dark One” originally had another view of the Citadel of
: We had a lot of fun revising that map. I’m not really sure how many of the
And what a good map it is despite the maziness. The original could get messy if you kept falling in the lava, so the sewage tide in the main fissure helps. : * Split doors get messed up in VML/Vasara if a player saves them in a
So that's what caused it. I remember in the Tomb Engine things can F up like that simply when saving during gameplay, at least in much older builds of the engine: for example, in Lud's Gate of TR3, a secret door starts open but closes if the player is spotted by a guard. However, if they save in the general area where the door is (past the point of a ledge with harpoons between two filtration tanks), reloading that slot causes the open door to behave as if it's closed via an invisible wall. The entrance to that stealth room has the same bug so I wonder if that was due to the doors starting closed and the engine forgetting to move the collision boxes if the save is reloaded after opening them. : * The annotations including our names and dates (e.g., “Aaron 2018.10.04”)
: * Although “Omega” was at one point planned to be the name of what would have
I see. Bear in mind that the entries which I wrote myself were made last year so they will likely still refer to it as Eternal X Omega. (though I could always edit that part out when porting the text) : * I wouldn’t put too much thought into what real-world materials a texture
That's indeed true, but it sure is fun to use my imagination like that. :) I wonder what the "techno gems" were meant to be? I think the textures of Eternal in general, old and new are great either way. Again, I thank you for those points you note. I appreciate the feedback. Be sure to check out the Halo SPV3 entries too. (they were supposed to be written after Eternal's Tour of Duty came out here on the forum, but due to the long wait for Chapter 2 Stage 2 they ended up being written after Eternal's log releases) I've got an archive of all parts on the Pfhorums too: Eternal: https://www.pfhorums.com/viewtopic.php?f=16&t=54140 SPV3: https://www.pfhorums.com/viewtopic.php?f=16&t=54125
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Replies: |
Eternal X Tour of Duty Chapter 3 Stage 1 | Lion O Cyborg | 10/1/20 8:51 a.m. | |
Re: Eternal X Tour of Duty Chapter 3 Stage 1 | Aaron Freed | 10/1/20 12:58 p.m. | |
Re: Eternal X Tour of Duty Chapter 3 Stage 1 | Lion O Cyborg | 10/1/20 3:19 p.m. |
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