: I guess technically. For whatever reason the game would always crash / hang
: after strange aeons. It would only do that when played all the way
: through, but not if it was split up.
: Did you use Aleph One? How did you get around the problem? It occurred on
: multiple macs for me, so I assumed it was an actual bug.
the current stable A1 version has a heartbeat sync problem with it which is why it softlocks after strange aeons. you have to compile the github master or change that one line to fix it