/-/S'pht-Translator-Active/-/


Re: Pathways into Data
Posted By: VikingBoyBillyDate: 3/15/17 2:48 a.m.

In Response To: Re: Pathways into Data (xcalibur)

: I appreciate all the feedback.

: I've decided to add an addendum.

: First, I'd like to clarify that while the gas mask doesn't seem to affect
: damage output, I can't rule out the possibility that it does have an
: effect on that or some other stat. All I can say with certainty is that it
: must be a subtle effect, if present. I also tested the Green Oozes, but
: still nothing to report. My personal theory is that the gas mask would've
: been used for the green headlesses, which are in the Shapes file but are
: unused in the game. This is pure speculation of course.

: Speaking of the Green Oozes, I discovered that it's possible to get past them
: without using the thick brown potion. Instead, you can drink a bubbling
: red potion and straferun through the corridors -- you'll cut it close, but
: you can make it through.

: When monsters damage each other via friendly fire, it seems to do 2x normal
: damage. That's the only way I can explain the discrepancies between
: hp/damage output and the effects of friendly fire, e.g. headlesses go down
: after 3 slimeballs or 2 bones, and zombies go down in 4 slimeballs or 3
: bones. This does not add up, unless you add a 2x modifier for friendly
: fire damage.

: Mac OS X port vs original: I found that the port is very faithful to the
: original game. However, there are a number of differences. The port has
: the gold room glitch, as well as a slowdown glitch (noticeable after
: checking the map). But wait, that's not all! The infrared goggles have a
: darker red tint in the port, while they seem brighter with a more orange
: hue in the original. The MP38 has a more complex firing pattern in the
: original. There's also a typo: the port has the level name "Where
: Only *Fool* Dare Tread" when it should be, "Where Only *Fools*
: Dare Tread". However, there are also positive differences in the
: port: portals are much more translucent, it has floor/ceiling textures,
: and it offers a larger world view window. The port is also more
: convenient, as there's no need to go through the copy protection routine,
: or use an emulator such as Basilisk II.

: Overall, the port looks/feels vaguely different from the original. It's hard
: to pin down what it is, but it's something. This isn't meant to take
: anything away from the port of course -- as I said, it's a faithful
: reproduction, and the information I posted is consistent across both
: versions AFAIK.

: One more easter egg: when loading up a game in the port, the worldview window
: will briefly have the title "Witness Total Carnage" before
: switching to the proper level name, while the original displays
: "Untitled" instead.

Whatever you do, don't drop the map. That fires off the worst glitch of them all (you're not totally screwed as long as you don't save).

I'm pretty sure floor/ceiling textures were a thing in the original? At least, there was an option to turn them on or off, and I think it's in the "off" position at default.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

Pathways into Dataxcalibur 2/20/17 11:27 p.m.
     Re: Pathways into DataBob-B-Q 2/21/17 10:44 a.m.
     Re: Pathways into DataBo Lindbergh 2/21/17 3:11 p.m.
     Re: Pathways into DataVikingBoyBilly 2/22/17 1:48 a.m.
     Re: Pathways into DataPresident People 2/23/17 9:26 p.m.
     Re: Pathways Into Speedrunningaperturegrillz 2/28/17 11:48 a.m.
     Re: Pathways into Dataxcalibur 3/13/17 8:57 p.m.
           Re: Pathways into DataBob-B-Q 3/14/17 7:27 a.m.
                 Re: Pathways into DataGodot 3/15/17 7:26 a.m.
           Re: Pathways into DataMark Levin 3/14/17 8:25 a.m.
                 Re: Pathways into Dataxcalibur 3/14/17 3:44 p.m.
                       Re: Pathways into DataGodot 3/15/17 8:07 a.m.
           Re: Pathways into DataVikingBoyBilly 3/15/17 2:48 a.m.
                 Re: Pathways into DataGodot 3/20/17 6:58 a.m.
           Re: Pathways into DataGodot 3/20/17 6:51 a.m.
                 Re: Pathways into DataMark Levin 3/23/17 9:51 a.m.
                       Re: Pathways into DataVikingBoyBilly 3/24/17 3:30 p.m.

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

 

 

Your Name:
Your E-Mail Address:
Subject:
Message:

If you'd like to include a link to another page with your message,
please provide both the URL address and the title of the page:

Optional Link URL:
Optional Link Title:

If necessary, enter your password below:

Password:

 

 

Problems? Suggestions? Comments? Email maintainer@bungie.org

Marathon's Story Forum is maintained with WebBBS 5.12.