: First we have to run around the outside of a sewage pool, with a fence
: preventing our entering it most of the way. There is an odd room off to
: the left early on, with all the markings of a secret except for the fact
: that the door is open. There is a little ammo inside, and a 1x shield
: recharge canister, and the door actually closes when we enter! Kind of a
: reverse secret, but it’s not a trap – that’s only temporary … so why
: bother?
It is definitely a trap on total carnage. Maybe you ran around and killed the aliens on the other side before entering––I didn't.
: The way forward leads to the very nasty switch. It opens the door back out to
: the starting ledge, and then that triggers the opening of the already
: slightly open door that leads to the rest of the level. However, if you
: try to deactivate the switch to keep the first door open, you stop the
: other door from opening, and the switch cannot be pressed again, so the
: level is a write off … and I don’t know about sinning, but if you save
: after that, you’re screwed. Except that now A1 seems to automatically save
: as a new file, a major departure from Marathon’s having pioneered
: “Replace” being the default option in a Mac save dialog all those years
: ago.
Is that first door (the one near your starting position on the map) a secret undocumented by the spoiler guide? I think I remember getting that the first time, but I forgot that existed this time.
: At the top, Cyborgs try to stop us leaving, as do randomly opening doors, but
: we eventually find our exit teleporter around behind at the farthest point
: of what becomes a looping corridor. And thus ends a rather long trip, and
: VBB is going to be along in a while as we Hang to Dry.
Does that mean you're going to use some of the commentary I said about the map in our emails? Because it's too late for me to do a whole writeup on it. Cool thing I just noticed from rereading the terminals on this one is Cosimo calling us a lamb is a running theme.