: They were still playing with interesting concepts in the
: engine, hmmm? The effect is disorienting, especially with the sims that
: appear as enemies and don't talk right. It provides a certain dreamy
: element to a non-dream environment, assuming that's what this is.
I think there was a terminal somewhere that said the pfhor were making new simulacrum types (less braindead verbal AI?). It may be insignificant (or not on this map) so it's not on this writeup. Maybe I'm not remembering correctly, because there's nothing like that for this map on the story page. All there is is that terminal explaining the human captives are being used in conditioning experiments (the bob-o-later is one great "experiment" for ending up with dead conditioned units).