: I'm glad the screenshots worked out well. I probably won't have quite as many
: for the next couple of levels, but the weird look of the dream levels are
: an important part of the overall effect, so I wanted to provide a good
: visual survey. (I actually didn't realize that there was no ceiling myself
: originally - I think it was watching a Let's Play on YouTube that clued me
: in.)
Those dream levels look even weirder with OpenGL Shader graphics - the lava with bloom on is just strange-looking, and kind of cool, especially on Whatever You Please and Eat the Path, where the rest of the level is incredibly dark and the contrast is really high.
Strangely, even if I at some point figured out about the open sky, I still always feel like I'm indoors somehow. Usually on these levels you're looking straight ahead or slightly down, mostly because of the lava. The only levels that really draw attention in the up direction are levels with really big, obvious, open skyboxes, or ones with objectives or obstacles that are located above the player (Poor Yorick or Begging For Mercy Makes Me Angry being prime examples).
Vale,
Perseus