: Marathon 2 had a limit of 20 AI paths (without a path, a monster can't move)
: and 32 projectiles. Aleph One bumped both those numbers to 128, which
: really cranks up the intensity. If you want to try it closer to 1995
: style, the Classic Limits plugin is around here somewhere . Remember to
: turn it off before going multiplayer or playing newer scenarios!
It's tempting to put this back into the main film profile. It would really only break Aleph One scenarios (Rubicon X, Eternal X, Phoenix)--TI, Evil, and RED were designed for the old limits. RED might even be more playable!
I think we could get the Eternal X and Phoenix authors to release updates, and maybe we can fix Rubicon X with a plugin?