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Re: Marathon vs. Doom Engine Specifics | ||
Posted By: treellama | Date: 8/7/13 11:28 a.m. | |
In Response To: Re: Marathon vs. Doom Engine Specifics (Antarctico) : Not that it is your fault, but that was disappointing. Weland can only open
Yeah, the guy who wrote Weland is pretty lazy. Anyway, for now, you can open them in Aleph One, save them with .save level, and then open them with Weland. : On a sort of related note, since these new Marathon betas have come out, I
Yes, we sort of had to do this, since saved games use the Marathon 2 format. We still have to decide on the final flags and their granularity, but a goal is to at least make glue and ouch polygons functional with check boxes in Weland, which can already place polygons of those types. Maybe the song index, too, since that would be way more convenient than writing level script MML.
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