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Re: Tour of Duty - Pfhoraphobia | ||
Posted By: Godot | Date: 7/31/13 1:53 a.m. | |
In Response To: Tour of Duty - Pfhoraphobia (PerseusSpartacus) : Attached to this same room is another, smaller one with another transporter
: I don't even know what causes it - maybe somebody can open up SheepShaver,
I check in Pfhorte and there are no glue triggers in this area. Indeed, the only glue trigger on this level is in the corridor leading to the 'Alien Leader' that triggers the ambush. Two super glue ploys contain this little surprise. I played the original level and got both types of behaviours you describe. Some times he joins the attack, others times he stays at the bottom of the hole, contemplating the existence of Robnar no doubt. Notch this up to the vagaries of Marathon and what makes it so unpredictable sometimes. Also Compilers on teleporter polygons are not happy bunnies. Except when part of the teleporter is set to a normal polygon. Nice one Reg. Oh and I did notice that you can't see the Marathon from the upper windows but you can from the lower ones. Nice one Reg. Cheers
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Replies: |
Tour of Duty - Pfhoraphobia | PerseusSpartacus | 7/29/13 11:46 a.m. | |
Re: Tour of Duty - Pfhoraphobia | Martin | 7/29/13 2:05 p.m. | |
Re: Tour of Duty - Pfhoraphobia | Godot | 7/30/13 4:11 a.m. | |
Re: Tour of Duty - Pfhoraphobia | Martin | 7/30/13 11:22 a.m. | |
Re: Tour of Duty - Pfhoraphobia | PerseusSpartacus | 7/30/13 11:53 a.m. | |
Re: Tour of Duty - Pfhoraphobia | Godot | 7/30/13 1:27 p.m. | |
Re: Tour of Duty - Pfhoraphobia | PerseusSpartacus | 8/4/13 8:48 p.m. | |
Re: Tour of Duty - Pfhoraphobia | Godot | 8/4/13 11:30 p.m. | |
Re: Tour of Duty - Pfhoraphobia | PerseusSpartacus | 8/5/13 9:41 a.m. | |
Re: Tour of Duty - Pfhoraphobia | Godot | 7/31/13 1:53 a.m. |
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