: Here is a situation that I cannot resolve. I have the Z-buffer flag turned
: off. I start the game from Never Burn Money, save at the PB, get into the
: Deprivation Chamber, successfully climb out, return to the PB and save. I
: then quit the game, restart, open the saved game and return to the
: Deprivation Chamber. At this point, I cannot climb out. The game reacts as
: though the Z-buffer flag is turned on, even though preferences say that it
: is not.
The Z-buffer setting only affects graphics. Enabling it makes 3D models draw much faster, at the expense of poorer sprite rendering.
: Can anyone reproduce this? Or is there a simple explanation?
Grenade climbing is only enabled when a Marathon (.phys) physics model is selected. Perhaps there is a bug with re-enabling it when resuming from a saved game. I'll have a look.