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![]() | Re: Beta 2 test: Unpfhorgiven | |
![]() | Posted By: Hopper | Date: 7/20/13 12:07 p.m. |
![]() | In Response To: Beta 2 test: Unpfhorgiven (Godot) : In the beta they are embedded into the table rather than lying flat on top. I presume you're using the "OpenGL (Classic)" renderer, and have "Z-Buffer" turned on in Advanced preferences. Turn that off, or switch to the Shader renderer -- both should work fine. If that's not the case, let me know. I thought Z-Buffer was off in the default preferences, but maybe I'm wrong. I quickly notice when I've got that combination on, as a grenade against a wall makes it clear. Of course, we know you never punch walls; perhaps you never shoot them either.
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![]() | Replies: |
![]() | Beta 2 test: Unpfhorgiven | Godot | 7/20/13 8:46 a.m. |
![]() | Re: Beta 2 test: Unpfhorgiven | poena.dare | 7/20/13 11:53 a.m. |
![]() | Re: Beta 2 test: Unpfhorgiven | Hopper | 7/20/13 12:07 p.m. |
![]() | Re: Beta 2 test: Unpfhorgiven | Godot | 7/20/13 12:48 p.m. |
![]() | Re: Beta 2 test: Unpfhorgiven | Antarctico | 7/21/13 1:54 p.m. |
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