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![]() | Re: Beta test: G4 Sunbathing | |
![]() | Posted By: Godot | Date: 7/15/13 9:38 a.m. |
![]() | In Response To: Re: Beta test: G4 Sunbathing (President People) : Well, so much for subtlety. Heh... I don't do subtle. ;) : Did anyone ever hear the switch error sound (20180) in a vacuum level
: You can punch most any wall, right in the starting room, in fact. Troopers
: I could hear it on my old Mac, and I still can in SheepShaver. Neither of the
Never heard it when hitting a wall or when there's a Trooper jam. But I know the sound you mean and you have just spotted a major problem with G4 Sunbathing in the current build. In the small room on the left hand side of the map there is a switch. In the original game, if you go directly to this switch at the start it will not work. It gives the inactive dull buzz sound. The switch will only become active when you flip the switch in D.S. Control. See point 4 on this map
In the current build, the switch is active which means it opens the door to D.V. Control, thus bypassing all the switches on the right hand side of the map. Missed this completely. :( A long time ago I tried to find out how this was switch was initially made inactive and then active. If memory serves it was linked to the lighting and only works in a vacuum (so only on G4). This area is in darkness when you start but when you flip the switch in D.S. Control the large door opens and the lights go on. The switch is now active allowing you to open D.C. Control. Not sure how this is going to work in Aleph One. Cheers
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![]() | Replies: |
![]() | Beta test: G4 Sunbathing | Godot | 7/11/13 11:15 a.m. |
![]() | Re: Beta test: G4 Sunbathing | President People | 7/11/13 11:56 a.m. |
![]() | Re: Beta test: G4 Sunbathing | President People | 7/15/13 8:54 a.m. |
![]() | Re: Beta test: G4 Sunbathing | Godot | 7/15/13 9:38 a.m. |
![]() | Re: Beta test: G4 Sunbathing | Antarctico | 7/16/13 1:42 p.m. |
![]() | Re: Beta test: G4 Sunbathing | Godot | 7/15/13 10:29 a.m. |
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