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![]() | Re: Suicide Trap on Shake Before Using... | |
![]() | Posted By: PerseusSpartacus | Date: 6/14/13 9:58 a.m. |
![]() | In Response To: Suicide Trap on Shake Before Using... (Godot) Well, the first small bridge room is one possible trap. If you take the teleporter out of Durandal's secret area to get to the earlier parts of the game, you can trigger those side platforms (the ones that raised up earlier with all the aliens on them) to drop back down. If you hop on them while they're going down, you can reach the bottom of the area, only to find that there is also no way back out. And yes, I figured this out entirely in Weland. ;) Vale,
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![]() | Replies: |
![]() | Suicide Trap on Shake Before Using... | Godot | 6/14/13 8:05 a.m. |
![]() | Re: Suicide Trap on Shake Before Using... | PerseusSpartacus | 6/14/13 9:58 a.m. |
![]() | Re: Suicide Trap on Shake Before Using... | Godot | 6/14/13 10:44 a.m. |
![]() | Re: Suicide Trap on Shake Before Using... | PerseusSpartacus | 6/14/13 11:09 a.m. |
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