: (and Hopper's explanation)
Actually, his explanation was what I was referring to.
: When you get hit while immuneTime(0140) is non-zero, the damage
: is subtracted from immuneTime(0140) instead of from currentHealth(0060).
: If the damage exceeds immuneTime(0140), it just goes to 0, without
: passing the excess through to you.
That would explain why my Violet Potion ran out so fast when I got swarmed by Greater Nightmares on Ok, Who Else Wants Some? (I did cheat to get there, of course. When did third-party tools get so addictive? ;) )
Cheers,
Perseus