![]() |
![]() |
![]() |
/-/S'pht-Translator-Active/-/ |
![]() | Re: PiD inspector update | |
![]() | Posted By: Earthtopus | Date: 3/25/12 10:27 a.m. |
![]() | In Response To: PiD inspector update *LINK* (Hopper) This thing is amazing. A question: The game obviously keeps track of time to the second; is this not stored with the hours and minutes? It would make it easier to gauge speedruns; I've been kludging it with a stopwatch after each save to see how long time is to the next minute. This is by no means a necessity and takes nothing away from the delightful truth of the first paragraph. Interesting to see what's spawned behind me too... -A : The "custom map" feature I mentioned before is now live. When
: Coming soon-ish: which doors are open, and which parts of the level are
|
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | |
![]() | ![]() |
![]() |
![]() | Replies: |
![]() | PiD inspector update *LINK* | Hopper | 3/25/12 8:40 a.m. |
![]() | Re: PiD inspector update | Earthtopus | 3/25/12 10:27 a.m. |
![]() | Re: PiD inspector update | Hopper | 3/25/12 1:28 p.m. |
![]() | Much obliged! *NM* | Earthtopus | 3/25/12 9:46 p.m. |
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |