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![]() | Re: Resting on Ascension | |
![]() | Posted By: Earthtopus | Date: 2/21/12 9:18 a.m. |
![]() | In Response To: Resting on Ascension (Godot) Early early in my run I had a lot of dashes from the save rune on ...Phantasms the level below. At least twice I entered the level and a Zombie spawned behind me at the ladder point before I left the first room. Nasty surprise, that. And the final room and the Labyrinth, I suspect, have higher random counts...but those are edge cases. I wonder what relation those numbers bear to reality... : Hopper's stats for Ascension show high random counts for Headless and Zombies : http://www.whpress.com/pid/maps/level06.html : These are far higher than on any other level. : This is probably the reason why you are more likely to see this resting
: Picture the scene. You locate a nice 'safe' spot to rest only to find that by
: Cheers
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![]() | Replies: |
![]() | Resting on Ascension | Godot | 2/21/12 9:10 a.m. |
![]() | Re: Resting on Ascension | Earthtopus | 2/21/12 9:18 a.m. |
![]() | Re: Resting on Ascension | Hopper | 2/21/12 10:49 a.m. |
![]() | Re: Resting on Ascension | Ron Hunsinger | 3/1/12 5:57 a.m. |
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