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![]() | Re: Marathon Platform Definitions | |
![]() | Posted By: Hopper | Date: 7/14/11 2:10 p.m. |
![]() | In Response To: Re: Marathon Platform Definitions (treellama) : Well. I hacked Aleph One to load merged Marathon maps, and to render walls
Ah, gotcha! In that case, my reading did help: in new_platform(), you'll have to add in the _platform_is_door flag when the type is 0 or 3. For the default issue I mentioned, you can set a breakpoint in scan_and_add_platforms(), at the "polygon->permutation= 1" line, to see if M1 maps hit that case. If they don't, that will make our lives a little easier, but what are the odds of that happening?
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![]() | Replies: |
![]() | Marathon Platform Definitions | treellama | 7/14/11 3:53 a.m. |
![]() | Re: Marathon Platform Definitions | Hippieman | 7/14/11 6:12 a.m. |
![]() | Re: Marathon Platform Definitions | treellama | 7/14/11 6:17 a.m. |
![]() | Re: Marathon Platform Definitions | Hopper | 7/14/11 10:53 a.m. |
![]() | Re: Marathon Platform Definitions | Hopper | 7/14/11 11:24 a.m. |
![]() | Re: Marathon Platform Definitions | treellama | 7/14/11 12:02 p.m. |
![]() | Re: Marathon Platform Definitions | Hopper | 7/14/11 2:10 p.m. |
![]() | Re: Marathon Platform Definitions | treellama | 7/15/11 3:49 a.m. |
![]() | Re: Marathon Platform Definitions | Godot | 7/14/11 1:45 p.m. |
![]() | Re: Marathon Platform Definitions *LINK* | Hopper | 7/14/11 1:59 p.m. |
![]() | Re: Marathon Platform Definitions | treellama | 7/15/11 3:39 a.m. |
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