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Re: In game movies | ||
Posted By: Hopper | Date: 7/8/11 6:28 a.m. | |
In Response To: Re: In game movies (Provost) : Do you know if the fade outs/fade ins are possible? There are two separate parts to this: disabling the teleport effects, and enabling the fades. The first part can be done with MML: <view interlevel_in_effects="false" interlevel_out_effects="false" /> As far as I know, you have to use Lua to add the fading in. For the start of levels, here's a complete script that will work (thanks to treellama for parts of this): Triggers = {} function fade_in()
function idle_once()
function Triggers.init()
Fading out is more complicated, and can't be done in a generic fashion. You'd have to control the level transfers with Lua, and call fade_screen() at the appropriate time, then wait for the fade to finish before calling teleport_to_level(). Lua has an end-of-level trigger, but at that point the screen has already blacked out.
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Replies: |
In game movies | Provost | 7/6/11 12:31 p.m. | |
Re: In game movies *LINK* | Hopper | 7/6/11 7:47 p.m. | |
Re: In game movies | Provost | 7/7/11 8:54 p.m. | |
Re: In game movies | Hopper | 7/8/11 6:28 a.m. | |
Re: In game movies | Provost | 7/8/11 12:23 p.m. |
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