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![]() | Re: Susannah | |
![]() | Posted By: Johannes Gunnar | Date: 1/19/11 6:53 a.m. |
![]() | In Response To: Re: Susannah (poenadare) : Did Susannah make it to beta? alpha? Curious. I guess you could call it an alpha, in my mind it was like a prototype. It was playable from first level to last level (although it was A LOT shorter than I hoped for, it was like a mini game) and it was bug-free enough to be showcased (playable) at an art exhibition. But it simply didn't meet my own requirements. I wanted a lot more detailed sound, more refined game mechanics/dynamics (gameplay). I think the only thing I was actually satisfied with was the overall visual style, the story, and the soundtrack. ...maybe someday
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![]() | Replies: |
![]() | Susannah's Soundtrack Released, defunct A1 project *LINK* | Johannes Gunnar | 1/19/11 3:19 a.m. |
![]() | Re: Susannah's Soundtrack Released, defunct A1 pro | Godot | 1/19/11 3:49 a.m. |
![]() | Re: Susannah's Soundtrack Released, defunct A1 pro | Johannes Gunnar | 1/19/11 6:11 a.m. |
![]() | Re: Susannah | poenadare | 1/19/11 6:15 a.m. |
![]() | Re: Susannah | Johannes Gunnar | 1/19/11 6:53 a.m. |
![]() | Re: Susannah | Lawstiker | 1/20/11 8:48 p.m. |
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