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Re: State of Eternal
Posted By: Forrest of B.orgDate: 2/14/08 2:05 p.m.

In Response To: Re: State of Eternal (Andrew Nagy)

: I don't know if this has been discussed, but to me "Eternal Omega"
: sounds like not the best name for something that's a set of extras rather
: than a whole new version of the game. If I were in charge, I'd probably
: just call it "Eternal Network Pack" (with "Eternal
: 1.1" patch for the player sprites) and "Eternal High-Res
: Weapons", and call the co-op scenario something that makes it clear
: it's separate from the original game; maybe "Eternal: The Omega
: Levels".

Well, Eternal X Omega (whoops, I've been forgetting the X) was going to be the name of the whole package of Eternal X + EPWEP (Eternal Player and Weapon Enhancement Pack) + Eternal Network Pack + Eternal Coop Vidmaster Extravaganza.

The big problem is that installing the EPWEP is going to be a bitch for casual users, since it will involve updating/replacing three files/folders: ~/Eternal_Shapes.shpA, ~/Eternal_Data/Shapes/Weapons/, and ~/Scripts/weapons.mml, and adding a new file ~/Scripts/players.mml. That's three replacements in three different locations, one of them nested three layers deep, and another new file nested one layer deep. Casual users are going to be very, very confused by this - enough people have trouble with "move AlephOne.exe into the Eternal X folder". So while I might create an EPWEP package and post about it here and the Pfhorums for people who already have Eternal X and are not dumb, for mass consumption I'm just going to update the whole package and give it an updated name to match: Eternal X Omega.

Also, there's a slim possibility I'm hoping for, that after the player and weapons are done, I might be able to get Julian to create a Jjaro Operator model for me. Hathor was supposed to be physically present in the body of an Operator on "We Met Once In The Garden" - hence that level's name - but I couldn't get anyone to model the sprites for her in time. If I can get a model for her, she will also feature at the end of the Omega levels.

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Pre-2004 Posts

Replies:

State of EternalC Lund 2/14/08 12:50 a.m.
     Re: State of EternalForrest of B.org 2/14/08 9:37 a.m.
           Re: State of EternalAndrew Nagy 2/14/08 10:27 a.m.
                 Re: State of EternalForrest of B.org 2/14/08 2:05 p.m.
                       Re: State of EternalAndrew Nagy 2/14/08 7:40 p.m.
                             Re: State of EternalForrest of B.org 2/14/08 9:04 p.m.
                                   Re: State of Eternaltreellama 2/15/08 2:19 a.m.
                                         Re: State of EternalElderman 2/15/08 4:53 p.m.
                                               Re: State of Eternaltreellama 2/15/08 7:00 p.m.
                                                     Re: State of Eternalrampancy 2/15/08 7:03 p.m.
           Re: State of EternalC Lund 2/16/08 9:49 p.m.
                 Re: State of EternalForrest of B.org 2/17/08 1:01 p.m.
                       Re: State of EternalDoomguy 2/17/08 4:49 p.m.
                             Re: State of Eternalrampancy 2/21/08 11:32 a.m.
           Re: State of EternalD-M.A. 2/21/08 9:17 a.m.
                 Re: State of EternalForrest of B.org 2/21/08 11:48 a.m.

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Pre-2004 Posts

 

 

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