: This might be possible. We are going to work on simpler things for the
: moment, including editing certain aspects of polygons (like type).We'll
: need to support polygons, lines, sides, and maybe a few more things before
: we can do a total retexture. Once we get there, it is quite possible, but
: don't plan on it too soon.
So it's not just a matter of changing some little bit of data which specifies texture collection, but leaving the data which specifies bitmap placement and alignment alone (or doing the equivalent find/replace if every surface has collection as well as bitmap and alignment specified) - if you change the texture collection data, it automatically clears all textures from surfaces (what does? how?), so you'd have to (make the program) go back through and reassign all the correct bitmaps to each surface one by one? I guess I'm wondering how exactly a map file stores texturing data.