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Re: JUICE v0.2
Posted By: ironsDate: 2/23/07 10:37 a.m.

In Response To: Re: JUICE v0.2 (Forrest of B.org)

: Would it be possible to reimplement something like that? Eternal's texture
: sets were designed to parallel each other, so in theory if you could
: switch from one texture set to another (change the collection, but keep
: the bitmaps and alignments assigned to each surface), you could turn a
: Pfhor map into a Jjaro map or some such. Unfortunately I didn't realize
: that switching a level's texture collection in Forge repaved the level, so
: that parallel design is kind of useless now. But if you could make it so
: you could switch collections without paving... that could be very useful
: to me.

This might be possible. We are going to work on simpler things for the moment, including editing certain aspects of polygons (like type).We'll need to support polygons, lines, sides, and maybe a few more things before we can do a total retexture. Once we get there, it is quite possible, but don't plan on it too soon.

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Pre-2004 Posts

Replies:

JUICE v0.2 *LINK*irons 2/19/07 3:06 p.m.
     Re: JUICE v0.3 *LINK*irons 2/22/07 9:13 p.m.
           Re: JUICE v0.3McNutcase 2/23/07 7:05 a.m.
                 Re: JUICE v0.3irons 2/23/07 8:02 a.m.
     Re: JUICE v0.2Forrest of B.org 2/23/07 9:29 a.m.
           Re: JUICE v0.2irons 2/23/07 10:37 a.m.
                 Re: JUICE v0.2Forrest of B.org 2/23/07 10:47 a.m.
                       Re: JUICE v0.2McNutcase 2/23/07 11:15 a.m.
                             Re: JUICE v0.2treellama 2/23/07 11:42 a.m.
                             Changing texturesirons 2/23/07 11:44 a.m.

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Pre-2004 Posts

 

 

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